It’s an interesting give-and-take unique to this area and I like the environmental quirk of it.Īlso notable is the introduction of objective-based encounters in this DLC. And so instead of just wrecking you outright, the Holy Detonation can imbue your characters with bonuses like increased healing and Constitution, but at the cost of combat speed and strength. Most notable is the distinct type of radiation in this area that both buffs and debuffs your characters. Adjust your strategy to surviveĪ big part of Cult of the Holy Detonation are the different quirky mechanics and challenges it presents your team with. Still, it’s hard not to appreciate some of the ways inXile explores these often-treaded grounds. I just also wish Wasteland 3 was ending on something a little more inspired than deciding whether a bomb destroys the land as we know it or not and the often-presented faceoff between more rational mutants and senselessly violent ones.
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The dark comedy that got me to this place is still quite fun. The same could be said of a lot of interactions in this DLC. There’s a mutant nuke pope (of sorts) called Proteus, for instance, that is just equal parts delightful and grotesque as it talks through another cultist known as Polyp. The characters here are interesting to engage. Don’t get me wrong, inXile still takes this concept and runs with it in some really fun ways. It’s a little too cliche for my tastes, especially considering the grand journey and side quests we got out of the main campaign and even the Steeltown DLC. This might be my least favorite scenario inXile has come up with yet. Your squad gets to step in and move the needle as you see fit. The other believes that the destructive force of the explosion must be freed, leveling Colorado. One cult believes the explosion could be a gift, utilizing its absurd energy to power the entire Colorado area. Both cults worship a similar god: a nuclear explosion that was somehow caught in stasis just as it was beginning to fully release its destructive force. Up in the Cheyenne Mountain Range, deep within a military complex waits contending cults of irradiated, yet conversable mutants (some of them anyways). The brightest god & the beaten pathĬult of the Holy Detonation’s story sees the Desert Rangers taking another side trek to investigate strange occurrences in their most irradiated adventure yet. That said, the new characters, enemies, objective-based encounters, and massive repercussions at the end make this a DLC that those who have come this far on the ride really out to see through to its destination. Is it a worthy ending? Well, it’s a bit abnormally typical in its story. Now we’ve arrived at the last chapter in Cult of the Holy Detonation: a chapter with big implications of finality for this era’s Desert Rangers. From its uncertain start in crowdfunding to launching to this final DLC, it has been amazing seeing Brian Fargo and the rest of inXile’s incredible vision of post-apocalyptic strategy role-play come to pass. As they face overwhelming odds, the Rangers will need to shut down reactors, clear ventilation systems, and engage defensive countermeasures to stem an unending tide of dangerous mutants and machines within the dilapidated military bunker.Wasteland 3 has been an incredible journey. Your squad of Rangers will be tested like never before in objective-based encounters that put a creative spin on the already deeply tactical turn-based combat. It’s one last mission for the Rangers in Colorado, and the outcome is certain to be explosive-one way or the other.Ĭult of the Holy Detonation expands the Wasteland 3 experience with entry into the Cheyenne Mountain complex, crammed with new characters, enemies, challenging combat encounters, and powerful new weapons and armor.
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The warring cults have differing opinions on who should be allowed to honor their god, and you’re going to have to muscle your way to the altar. Whether god, science experiment, or accidental miracle, the Detonation's energy could power Colorado Springs for hundreds of years, or level it in an instant. Deep within the Cheyenne Mountain military complex, mutant cults worship an ancient deity they call the Holy Detonation-a nuclear explosion held in stasis.